Animal Crossing: City Folk (Let's Go to the City in Europe) is the first Wii game to use Wii Speak, a new microphone option for the Wii that enables voice communication over Nintendo Wi-Fi Connection (WFC). With Wii Speak, all people in a room can communicate with those in another room also containing the device, and can also have live text chat using a USB Keyboard. Players can communicate with other players by sending messages to their town, Wii Message Board, mobile phone or personal computer. An auction house run by Lloid, a Gyroid, is available in the city and is where players can auction items to other players via Nintendo WFC. There is also an office for the Happy Room Academy run by Lyle, where players can see how other players' towns are progressing. Free downloadable content, such as furniture and items, will be released periodically. The game supports Nintendo DS connectivity functionality. Instead of creating a new character, players can import characters from Wild World. Only the character's face, hair (including color and style) and catalog (the items purchasable from Tom Nook) are imported; bells and items owned by the character (including items in the character's inventory, house, town or dressers) are not transferred. The data in Wild World is not modified when a character is copied to City Folk, so the character can continue to be played on the DS as well. Items from the character's catalog can be repurchased with bells from City Folk.[4] A system error ...
Monday, September 24, 2012
Animal Crossing: Let's Go to the City Nintendo Wii commercial (UK) (3)
Animal Crossing: Let's Go to the City Nintendo Wii commercial (UK) (3) Video Clips. Duration : 0.57 Mins.
Animal Crossing: City Folk (Let's Go to the City in Europe) is the first Wii game to use Wii Speak, a new microphone option for the Wii that enables voice communication over Nintendo Wi-Fi Connection (WFC). With Wii Speak, all people in a room can communicate with those in another room also containing the device, and can also have live text chat using a USB Keyboard. Players can communicate with other players by sending messages to their town, Wii Message Board, mobile phone or personal computer. An auction house run by Lloid, a Gyroid, is available in the city and is where players can auction items to other players via Nintendo WFC. There is also an office for the Happy Room Academy run by Lyle, where players can see how other players' towns are progressing. Free downloadable content, such as furniture and items, will be released periodically. The game supports Nintendo DS connectivity functionality. Instead of creating a new character, players can import characters from Wild World. Only the character's face, hair (including color and style) and catalog (the items purchasable from Tom Nook) are imported; bells and items owned by the character (including items in the character's inventory, house, town or dressers) are not transferred. The data in Wild World is not modified when a character is copied to City Folk, so the character can continue to be played on the DS as well. Items from the character's catalog can be repurchased with bells from City Folk.[4] A system error ...
Animal Crossing: City Folk (Let's Go to the City in Europe) is the first Wii game to use Wii Speak, a new microphone option for the Wii that enables voice communication over Nintendo Wi-Fi Connection (WFC). With Wii Speak, all people in a room can communicate with those in another room also containing the device, and can also have live text chat using a USB Keyboard. Players can communicate with other players by sending messages to their town, Wii Message Board, mobile phone or personal computer. An auction house run by Lloid, a Gyroid, is available in the city and is where players can auction items to other players via Nintendo WFC. There is also an office for the Happy Room Academy run by Lyle, where players can see how other players' towns are progressing. Free downloadable content, such as furniture and items, will be released periodically. The game supports Nintendo DS connectivity functionality. Instead of creating a new character, players can import characters from Wild World. Only the character's face, hair (including color and style) and catalog (the items purchasable from Tom Nook) are imported; bells and items owned by the character (including items in the character's inventory, house, town or dressers) are not transferred. The data in Wild World is not modified when a character is copied to City Folk, so the character can continue to be played on the DS as well. Items from the character's catalog can be repurchased with bells from City Folk.[4] A system error ...
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